#ifndef Math_h__
#define Math_h__

#define PI 3.14159265358979323846264338327950288f

// GLM
#include "glm.hpp"
#include <gtc/matrix_transform.hpp>

inline float Rad2Deg(float radians)
{
	static float rad2degconstant = 180 / PI;
	return radians * rad2degconstant;
}

inline float Deg2Rad(float degrees)
{
	static float deg2radconstant = PI / 180;
	return degrees * deg2radconstant;
}

glm::mat4 GetIdentityMat4();

#endif // Math_h__